Brain Lord
So, a Brain Lord update. First off, I have an alternate title to suggest for this game: “PYOOOOOOOOOOOOOOOOOOOOOOOOOOOO!” Aka, the sound effect of falling.
I hope you enjoy falling. A lot. Because you will spend a large portion of your time in this game falling into pits and being put back at the last door you walked through. The game designers really went to the well big time on the pit gimmick. Every single dungeon in this game is just a long series of different pit-traps you have to avoid (either vanishing floors, moving tiles over pits, crumbling floors, conveyor belts dumping you into pits, or god knows what else), and button-switch doors. You know, quasi-Adventures of Lolo-style rooms where there are a bunch of switches on the floor and you have to weigh them down with blocks or push them in the correct order to open the door.
Enemies in this game are almost filler, or an afterthought. None of the bosses are that difficult. The rest of the game is just bastardized from The Legend of Zelda: A Link to the Past and Crystalis. Mostly Link to the Past, though.
Overall I wouldn’t say it’s a bad game…it does have it’s rough spots and flaws (and some serious slowdown issues in parts), but I am still playing it, and am close to finishing it. I just wish the story was more creative/engaging and the characters were more, well…characterized. Nothing in the storyline of this game is really unique or memorable. It’s a decent, playable Zelda ripoff that goes to the well a few too many times on the same two dungeon gimmicks. When you beat certain rooms of this game, you don’t really feel satisfied in your achievement…you instead feel relief at having finally gotten through “the annoying part.” Except there are more annoying parts to come.






